Le level design
Début du Level Design !
This week we saw the part level design of our projects.
La planification !
First of all, I started by planning my project. That is to say the definition of the layout (the type of game), the rhythm and the different player/virus/secret area placements....
I'll explain my choices to you: * Layout in hub, at each end of cleaning the player will return to the power strip to choose his next level.
For the rhythm, the gameplay will be dynamic in the arenas on the outskirts and much quieter in the multi-pitch.
Investments are discussed below in this article.
The backups will be automatic at the end of each arena so that the game is not too complicated.
For the secret zone(s) I think I might put some in the hub (but shhhh it will probably be an easter egg).
The size of the maps, they will be small for a dynamic gameplay. The theme will be the inside of the electronic circuit.
On this sheet I made representations of the hub and the first maps. For the moment there are only three maps, but of course this is only the beginning!
I have detailed the elements of the maps with the differences between the levels.