Wonderful Golf - Communication

Picture: images/hugues_03_wonderful_golf_entete_1.png Summary: Communication

How to choose a good communication to sell our video game ?

Communication

First of all, I made two flyers to have a good communication with graphics :

1st Flyer

2nd Flyer

I think it's an important part of a good communication because people can easyly imagine what the game …

Picture: images/hugues_03_wonderful_golf_entete_1.png Summary: Communication

How to choose a good communication to sell our video game ?

Communication

First of all, I made two flyers to have a good communication with graphics :

1st Flyer

2nd Flyer

I think it's an important part of a good communication because people can easyly imagine what the game looks like.

Atlangames

I have the opportunity to meet Elsa Charrier from Atlangames. It was very interesting and helpful to know how to enter the market of the game.

We have many informations on the international and French market. But the main purpose was to adapt what we saw to our game. There are 4 big principles.

1_The concept. What type of game we have. On which plateforms do we want to export the game. The technic, universe, time of play.

2_The market. Is there any others comparable games ? how many copies sold ? And many questions about the other games.

3_The team. What are the necessary skills ? And do we need to hire ?

4_The budget. How much cost a Freelance ? How to obtain financial help ?

After all that sort of question, never forget to add a 30 % for the marketing.

Game Artiste : Vanessa Bertozzi Game Designer : Hugues Beaumesnil