Creating a montage

Hello !

This week, We were fortunate to receive Alexandre Bonnard, un monteur indépendant. He shared with us his knowledge acquired throughout his career.

He first told us all about the different shots:

*Camera focal lengths:

*Short: For close-ups.

*Long: For distant shots.

*The third party rule:

*The escape of the gaze and the elements of a scene must follow the lines of the third party rule as well as the golden number.

*In a wide shot:

*A landscape without a composition or precise indication is defined as a view of a village (does not concern the lives of the main characters).

*In an overview plan:

*A place or event that occurs through composition is clearly defined as a room or building (concerns the lives of the main characters).

*Character map :

*Foot plan: You can see the whole body.
*American plan: From the bottom of the basin, mainly defined by an iconic pose.

*Italian plan: From the bottom of the knees, mainly defined by an iconic pose.

*Size plan: From the size.

*Chest plan: From the chest.

*Close-up: From the top of the shoulders, you can see a part of your body.

*Very close-up: Close-up on the face. Define the character by his gaze, very intimate because you can perceive his emotions.

*Angles of shooting:

*Front: Basic, neutral plane.

*Extended: To show an inferior element, young.

*Counter diving: To show a superior, imposing element.

*Axis of the gaze:

*If the character looks in one direction, the composition of the shot must highlight the direction of the look, towards the inside, taking into account the characters' environment.

It invites observation. Otherwise, it is an exclusion to the subject.

For example, if a character looks to the right, he or she will be placed on the left of the shot if the intention is to invite us to take part in this observation.

Then we saw the different movements of the camera:

*Fixed camera.

*Camera in motion.


*Zoom by cut: You switch from one zoom to another with a cut of the image, it is recommended to skip one shot out of two (two by two).

*Zoom per camera: Manual zoom.

*Infinite Zoom: Perform by fractal.

*Panoramic: When the camera moves panning in the scene, without moving, it rotates.

*Traveling: When the camera is moving.

Then the assembly:

*Kouletchov effect: To convey emotions through the montage, without it being suggested / explained.

*Alternate editing: Mounting of different planes giving meaning, such as the link between two characters who are not present in the same place, giving continuity between two elements.

*Parallel editing: Suggests a similar chronology by editing several different events.

*The Elipse: Synthesizer an action.

*The flash-back / flash forward
*Speed Game: Salt the scene to give a stylish effect. By changing the speed, you can improve the pace

. *Tilmelaps: Series of images put one after the other.

*Slow motion: Slow motion speed used to slow the pace or highlight an image.

*Freeze frame to give accurate information.

*Split screen: The screen is divided into several parts.

*Rhythm: Speed and rhythm are adapted to the target audience and subject. We can also adapt this atmosphere for the rhythm


The connections:

*Field / counter field: Face-to-face between several characters, often for a discussion.

*A primer: The two characters are present on the map.

*The 180°: For the comfort of the spectator, during a field against a field, it is not necessary to scatter in the scenery and always look at the characters in mirror.

*The 30°: Each plane must be spaced 30° apart from the previous plane.

*Connection in movement: When a movement is continued in the following plane

*Connection by displacement: The connection between two planes is made by the movement of the camera.

*Manhole connection: The connection between the planes is made by the manhole.

*Jump cut: Fast cutting effect.

Video format :

*Resolution :

    *1280x720 HD

    *1920x1680 FullHD

*Fps :

    *24 cinemas

    *25 in the classic television field

    *35 American standard


    *Mp4, smallest container


    *H264 most common compression format

    *H265 new format coming soon

Alexandre gave us a lot of advice, a big thank you to her for this intervention!

 10 janv. 2019 -  Florian Farcy - game design 3,   Montage