Initiation Unreal Engine (Part 2)
Unreal Engine (Part 2)
I'm still working on my unreal engine project this week.
The last time i get some mechanics like rotating platform, checkpoint and moving object.
This time i worked on 3 things.
The first one is the maniability of the character.
I added the air control and the possibility of crouch.
It seems to me important things to have in a plateformer.
Air control is to aim moving plateform, and crouch to reduce your speed or to add some obstacle you have to dodge by crouching.
The second thing i work on is a mobile plateform, i got moving objet, but they go in an only way, now i can chose their way, and make them return where they started.
The last thing is not finished but i'm working on it, I try to make some button which can be activated by shooting on them. It will be useful for example to move plateform, appear/diseaper objet...
After this i could work on the level design of my game, then put a timers and the end to finish it.
Ho, and i can set player on fire.
I don't need it but it was to see how can i activate my buttons with projectiles, it's still funny.
Sorry it should be some GIF or picture to show you, but actually it's doesn't work.
posté par theofacelina,